MythTV Hardware

Turn Off The Monitor From Your Remote

One of the big disadvantages of using a standard PC monitor as your screen for MythTV is that when you're done watching it, you have to get up to go physically press the power button to turn it off.

Well, no more. Ian Forde has come up with a great solution to the problem. Here is a script and lirc configuration that will let you map a button on your remote to power off your monitor from using the remote control. Many people would map this to the power button on the remote.

Low Power MythTV Frontend

CaseI've already published an article or two about this device, but I've recently gotten a kill-a-watt and used it to measure the power usage on my Silent MythTV Frontend.

A Kill-a-Watt is a device that measures power usage at an outlet. I'll be measuring a few things with it that I'll probably be posting about over the next few months.

Linux 802.11g with a Wireless Gaming Adaptor

On of the problems with Linux is lack of good support for 802.11g cards due to lack of native driver support.

I wanted to run my MiniMyth based MythTV Frontend wirelessly, but MiniMyth didn't include any wireless driver support.

I decided to try a wireless gaming adapter instead of trying to build a custom MiniMyth build with support for a wireless card on Linux.

Connect MythTV to Your HDTV

There are three basic was to connect your HDTV MythTV box to your HDTV. HDTV is a high resolution digital signal. S-Video is not able to handle the high resolution signal for example. The suggested connections types are:HDMI Plug

Build a Silent MythTV System

So, you're ready to build your (probably) second MythTV box. Your first one was nice, but you want this one to be a little different. You'll have more of some things, but want less of one important detail; noise. You are ready to enter the world of silent computing. In the MythTV world, silent computing is well within your reach.

MythTV 0.20 Removes Full PVR-350 Support

PVR-350 hardware decoding support in MythTV has ended, at least for the time being. The hardware encoding is still supported.

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